![]() ![]() Finally, it will enhance and improve the user’s gameplay to speed up the level more efficiently. Also, it adds one more item in your craftable section, but you need to fuel it before using the torch. So, here comes the Torch mod that adds a craftable torch that lights up the area when it is not visible properly. Many people fear dark due to the area is not visible properly. By using the slow sprinter mod, the zombies are slow down by some percentage, but you can only use one version at a time. There are many types of zombies in Project Zomboid like Joggers, Fast Joggers, Runner, and Moderate Sprinters. It is a useful mod in the list as it will slow down the zombies, and you will get some time to plan or fight with them with available weapons. Moreover, the weapons are available in safehouses, gun stores, and army camps. If you are surrounded by a huge number of zombies or any other threat, use the RPG 7 rocket launcher, and it will destroy all of them as it covers a 15*15 death area.īut before firing the weapon, make sure that you are away from the targetted area because the launcher will destroy all the living bodies, including humans, zombies, etc. The USP of this Project Zomboid mod is an RPG7 rocket-propelled launcher. If you like heavy weapons, then you may like the RPG mod. The Project Elevator mod is working on all the maps available in the game. Also, it allows you to go up or down in your building in no time. Still, it has a condition that the building should have electricity or a generator for power supply. It is not typically a mod but a function that allows the user to use the elevator in your building. You may fall from it if you are using it as reverse, and you will also fall if the skateboard is hit by zombies or riding in grassy, dirty, and other rough places.ĭownload Skateboard Mod Project Elevator Mod The skateboard is only used in the front direction. If you use excessive skateboarding, you might be feeling fatigued with your character. Also, it is so realistic that if you are hit by anything while riding on a skateboard at high speed, you will be thrown like in real life. If you are also tired from walking or running to survive, then use the skateboard mod that is also used as a melee weapon. It is another beneficial mod that helps to use as a vehicle to travel. ProfessionFramework.Download Scrap Armor, Weapons, Guns Mod Skateboard Mod A hunting rifle if you chose the trait, and some camping Let's say we want to add some starting gear for these. ![]() The above example only shows the basic structure vs the vanilla files, and doesn't make use of any of the Framework'sįeatures. clothing options in ClothingSelectionDefinitionsĬlothingSelectionDefinitions. Parkranger: getFreeRecipes(): add( "Make Cage Trap ") Parkranger: getFreeRecipes(): add( "Make Trap Box ") Parkranger: getFreeRecipes(): add( "Make Wooden Cage Trap ") Parkranger: getFreeRecipes(): add( "Make Snare Trap ") Parkranger: getFreeRecipes(): add( "Make Stick Trap ") addProfession( "parkranger ", getText( "UI_prof_parkranger "), "profession_parkranger2 ", - 4) profession definition in a local parkranger = ProfessionFactory. Hunter: getFreeRecipes(): add( "Make Cage Trap ") Hunter: getFreeRecipes(): add( "Make Trap Box ") Hunter: getFreeRecipes(): add( "Make Wooden Cage Trap ") Hunter: getFreeRecipes(): add( "Make Snare Trap ") Hunter: getFreeRecipes(): add( "Make Stick Trap ") addTrait( "Hunter ", getText( "UI_trait_Hunter "), 8, getText( "UI_trait_HunterDesc "), false) trait definition in a local hunter = TraitFactory. The vanilla game files define the Hunter trait and Park Ranger profession as: Professions and traits are defined in a table, instead of potentially writing dozens of function calls.Īll aspects of professions are defined in a single spot (the table), instead of multiple files (initial setup, spawn points, clothing).Īllows for adding customized starting kits including inventory and items on the ground, for both professions and traits. The advantages of using the Profession Framework vs the vanilla system:Ĭleaner syntax. Of adding starting gear to various professions/traits.īe aware this mod adds no new professions or traits itself, it is merely a framework to assist modders.įor maximum compatibility this mod should not included in your own mod, but instead listed as ![]() Professions have the 'special' traits (brave, lucky, etc), it also simplifies the processes As well as simplifying the modding process and letting A mod for Project Zomboid (by Fenris_Wolf)Īdds a framework to simply adding additional professions and traits to project zomboid,Īnd editing the default professions. ![]()
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